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Greetings to all! Today I'm reviewing the Free-to-Play slice-of-life GxB Visual Novel from TeaCup Production, "(P)lanets- the Life of Normalcy has Ended," also known as "(P)lanets." I'll be critiquing this Visual Novel based on it's story, characters, art, sound, and gameplay. Let's get to it!

Story: This synopsis TeaCup Production provides reads, 
"Marin was a normal girl, until one day she fell down the staircase at school. She had a concussion, and when she awoke in the nurse's room, something had changed. She could hear the thoughts of everyone around her! What was going on...?
It was then a mysterious boy appeared before her. “Come with me, where there are others like you.”
Like that, Marin's days at Planets began. 
Perhaps she will find love through the chaos of a new and strange school?"



Now, here's what I thought of the story: first of all, the whole psychic ordeal makes a good supernatural twist on the typical slice-of-life genre. The story is a real emotional  roller coaster through each of the five routes (I mean this positively). The story has a good balance of comedy and drama, and takes into account many realistic dilemmas to psychic abilities. I must applaud because this game isn't entirely otome fairytale doki-doki fluff (There is just enough though). 


Alas... I didn't have one problem, but i suppose that will be addressed between my character and gameplay critiques.


Characters: This visual novel rotates around its protagonist, Marin. She isn't anything too remarkable, but her lack of an overbearing presence makes the game more enjoyable. However, I really don't like her lack of motivation to do well in her psychic endeavors- it really sucks all of the fun and intrigue from the whole supernatural scenario. Despite that, the cast of (P)lanets is nothing to scoff at!  In addition to the heroine, there are six other big roles, three(?) of which are romancable males. While the characters are as stereotyped as they come, I couldn't adore them more. Each character reveals many twists and are very real people. 


Art: Fantastic! The characters sprites are beautiful and so full of life in (P)lanets. The visual animations such as the spinning stars are quite cute as well. This Visual novel also has some major boasting rights, because it features over a whopping thirty stunning CGs. The backgrounds are your typical bgs for the slice-of-life genre, but they fit the game and support the story instead of detracting from it.


Sound: Cheery.Fluffy.Zany.Rainbows. EVERYWHERE!!! The soundtrack for (P)lanets has got me throwing up glitter and rainbows while I shed lemonade tears (ocular citrus ouchies?) of both laughter and sorrow! Now, the soundtrack does contain more than happy upbeat music, but the dramatic compositions are so... nonexistent when compared to the latter. Perhaps this is not only because there are more cheery pieces (that much makes sense for this Visual novel), but also because those contrasting are merely inferior compositions. Not to say the dramatic pieces are bad,- they are quite satisfactory in themselves- but when paired off with the upbeat pieces, there is an evident lack of presence and identity for the dramatic scores. It is my opinion that, either the dramatic scores need to step it up a notch, or the cheery pieces need to take it down- perhaps both actions would be the ideal solution. 


Now, while I seem to hate the soundtrack of the game by the above description, it is actually pretty cute, fitting, and tolerable- provided that you don't go on a binge play session to unlock all five endings at once like I did. For a free-to-play visual novel I can't be so harsh. Nevertheless, there's room for some fine tuning and improvement (Haha, tuning... I'm talking about sound...Pun not intended).


Gameplay: The gameplay in (P)lanets is simple, but that's normal for visual novels. I didn't find errors of any kind, and the overall flow was pleasant and right. My only regret (and it's a big one) is that you don't really get to do anything with your psychic powers. (P)lanets easily could've been a stat-raising sim, but even as a VN, there are many different player interactions (Such as puzzles and minigames) that could incorporate and support Marin's new-found abilities. Alas, aside from some comedy and entrance to the psychic academy, her powers  are rather useless. She can't read the mind of any of the romancable characters either. Sadly, this game closed off every opportunity for a sequel, but if is ever remade, I'd really like it if at least her telepathy classes were actually delved into:I mean, you feel so removed from the whole class and world because the bg is a empty bleak gray hallway. Take us into telepathy class! Who's the teacher? What are other telepaths like? How does one hone such a skill? etc.


Despite all of that I really, really, REALLY enjoyed (P)lanets. I've played it through and through, and felt so much during it all! I reccomend this to everyone. Kudos TeaCup Production, kudos.


Well ta-ta for now guys! You can download (P)lanets here:http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=11779&hilit=life+normalcy
Play it and let me know what you think~

Until next time,
YourGeekGoddess

 
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Hello again everyone! Today, I'll be reviewing the Free-to-Play GxB Visual Novel from Circle Pegasi, "Days of the Divine," also known as "Divine." Divine is a stunning visual novel that was created in just one month for the 2013 NaNoRenO event. I'll fill you in on the story, characters, art, sound, and gameplay- spoiler alert- it's all great!

Story: Here's the synopsis Circle Pegasi provides:
 "Long ago, in a valley where a small village lay, two deities fought each other. One was imprisoned, the other vanished. Yet some time ago, an unnatural mist began lingering in the village, dissolving people's memories.

Biyu, a young shrine maiden, is now working her hardest in the shrine of one of these deities in the faint hope the mist will one day dissolve. Even though her good friend also lost his memory, not all hope is lost; she meets a stranger who seems to be recovering from his memory loss, and rather quickly as well..."



Alright, so here are my thoughts...the story in Divine is just that. While not really based on Chinese history, or any history for that matter, I was still transported to a lovely Asian-esque realm and really felt strong cultural ties to the world within Divine. The story was smooth and polished, and differs greatly on each of the three routes. Thus, I felt much more motivation than normal to replay the game and get every ending (normally, my love for bishounen men is the only thing that drives me). This game has quite a serious tone, but it is never over-the-top melodramatic. In fact, it has just the right amounts of lighthearted moments.
Indeed, this game has genuine depth and is therefore both enjoyable and believable. This game may have been created entirely in one month, but the story, as well as every other aspect thereof, is solid.

Characters: Divine has a small but enjoyable cast including the main character, three love interests, and another guy. Haha, I hope you can discern which is which
 in the above screenshot. Divine's protagonist, Biyu, doesn't stand out much, but personally, that's great news. She was created with the intent of being someone to relate to, but not as oblivious, whiny, or naive as your average otome heroine- mission achieved Circle Pegasi, and job well done.

The other characters are just as deep, each with their own distinct personalities. While one can instantly pinpoint, "Oh he's  the angsty one, that's the happy guy," etc., each character is so much more than that. Each route pained me greatly because I couldn't bring myself to hate anyone! 


Art: The art of this game is radiant! Every eloquent background and character art greatly supports the story. Here is another example as to why visual novels are superior! I'm speechless, really! Just give it a go yourselves- trust me!


Sound: Once again, beautiful! Emotional traditional Asian  compositions bring life to this game. During my first playthrough, I was crying a gentle river, kind of like that double-rainbow guy (Though I'd like to think I was more graceful, haha). Let's just say I'm glad I was playing in solitude at four am. 


Finally, gameplay!


Gameplay: I really must commend Circle Pegasi, because Divine runs so smooth. I really never fathomed just how great a game made in four weeks could be! I know they was a lot of sacrifices to the game and team, but I can honestly say I never would've known! The length seems just right, and each true ending was simple as well. I loved the game so much that I still have many questions though! It's really hard for me to close this one up. plus, there are lots of unlockable goodies that provide insight to the creative process that ultimately resulted in Divine. 


To everyone reading this out there, I couldn't give this game higher marks! Again, Divine is free-to-play, and runs on windows, Mac, Linux, and Android. To see the official thread and download Divine, click here: 

http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=20147&hilit=divine



Tell me what you think guys! I must part from now, but I shall return!

With love, 
YourGeekGoddess